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Z-nogyroP

3
Posts
A member registered Jun 06, 2020

Recent community posts

(1 edit)

kraken in alternate universe is SERIOUSLY broken - curse doesn't seem to wear off properly in combination with blind, and it ends up quickly just removing all of your dice. needs to either be banned from alternate universe, or have the blind / curse interaction fixed.

the dice rain equipment also doesn't seem to have any effect? which is disappointing, because i like the concept a lot for jester's wet packs. maybe add a slot and just have it return the dice?

witch 1 is absolutely brutal without the ability to acquire any prepared or upgraded slots, i think it needs to be changed. having played most of the mod now i have a few other notes:

- it's really enjoyable overall, inventor's levels in particular feel WAY more fun than vanilla, so major props for that
- for some reason the level-up rewards for oh no 2 give you robot equipment? i can't tell if this was intentional but it should really be changed, especially because the second choice (increment or heat sink) ONLY functions as a waste of dice and your deck is already full of a lot of garbage
- speaking of, oh no 2 definitely doesn't give you nearly enough opportunity to delete cards - i think you get three total, and they're fairly early. definitely offer them with more frequency (as level rewards instead of the robot equipment?)
- for the overheating episode, using the cheat code equipment will cause the auto-uptick to jackpot properly instead of erroring. i can't tell if that was intentional, but honestly i wouldn't mind leaving it in because that episode is nasty otherwise.
- might not be fixable, but in vampire, if you reduce the enemy's max HP so their current HP is reduced to 0 or below they don't actually die, you need another hit to KO them
- upgraded quine doesn't actually do more damage, it functions the same as normal

i think that's all? i've played through episode 4 for all characters besides witch (uptick is bullying me) and the majority of the episodes feel pretty fair and balanced, as do the new enemies. quine and tetrathrowbia are the most fun new equipment imo

two quick things: first, is it intended that in the first witch episode getting to level 3 gives you nothing except for extra HP, no prepared or upgraded spell slot? secondly, why does wizard have two dice now? even with the new spell variety, the ability to fairly reliably inflict 10 damage and two debilitating statuses every turn is WAY too strong for a level 2 enemy.